I have been employed as a character animator on Jake and the Neverland Pirates at Mercury Filmworks for nearly 8 months now. During this time my energy has been focused on improving my skills in Toon Boom Harmony. But never during this time have I forgotten to stay fluent in 3D with Autodesk Maya. I've been keeping myself familiar with the interface with minor dabblings, but now I want to take on something more ambitious. After seeing the movie Gravity and being stunned beyond belief by the detail and physical realism in a film that managed to majorly succeed at the box office, my own animation and modelling standards have skyrocketed. Since then I've felt too intimidated by my own standards to start anything, but I've now decided to start anyway and work on my skills so that someday I may actually meet those standards. This is that start:
Warning! Science content ahead!
These are engines and a docking port for a scout ship I'm modelling. I'm trying to reference real technologies and really think about how this ship will function. The docking port is somewhat inspired by the one used by the Russian Soyuz spacecraft, employing a protruding probe to help the docking ports align during docking.
The engines are modeled after magnetoplasmadynamic engines. These engines would produce thrust by accelerating ionized gas using electromagnets. The amount of thrust and specific impulse (fuel efficiency) for these engines is limited only by the amount of electrical current that can be sent into the electromagnet. This ship will be powered by photovoltaic absorption of high energy photons created by antimatter annihilation in a reactor. The amount of power produced by this reactor would be enough to provide the ship a delta v of several hundred thousand metres per second. (Means it can go very far on a tank of gas)
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