Wow I've been gone a long time. But I finally have something I'm working on that might be worth showing:
Having decided Maya was too expensive to pay for, even on a subscription basis, I've gone back to Blender. Lately I've noticed that Blender's rendering capabilities had become much stronger than I had remembered from before my Maya days, so I've been trying to get myself to use them more.
My current project is to try to take ships from Star Trek and overhaul the detailing and materials to be as realistic as possible. I want to see Star Trek have the feeling of really being in space in the same way that movies like 2001 A Space Odyssey, Gravity, and Interstellar have been given, but without sacrificing the fantastic technologies employed by Starfleet and other starship manufacturers of the Univserse. It's also important to me that the overall silhouette of the ships are as unchanged as possible as they tend to be iconic, but I want to update some system details so they appear to work as described on screen or in technical writings about them.
I've started with literally the most basic design I could find, and that is the Type 15 Shuttlecraft from Star Trek: The Next Generation. One obvious difference I've introduced is the RCS thruster housing inspired by those on Space X's dragon spacecraft.
No comments:
Post a Comment