Sunday, March 3, 2013

Wednesday, February 13, 2013

First Rendered Scene

This is the first scene to be rendered for my student film.
 

Monday, February 11, 2013

Spaceship re-design

So, as is almost always the case, my original film idea was deemed too long, and too compicated.  So I had to simplify the script, and that called for a new ship design.







A Mighty Pen

After a meeting with Ken Maruyama, from Sony Imageworks, I decided to start learning to model more realistic things.  In this case I modelled a pen which I recieved from High School:


Friday, June 29, 2012

Spaceship Update - Textures

So I finished the modelling for the exterior of the spaceship, and have put some more work into developping the textures.  I've made some adjustments, adding a bump map and increasing the amount of detail going into these textures.


I also experimented with making the engines gold, but I'm probably going to have to scrap the idea, as it's not looking all that great.  I thought of using gold as there is often gold foil or something on real spaceships, and adding gold to the pallate might make the ship feel more space-worthy.

Thursday, June 21, 2012

3rd-Year Film Spaceship WIP Introduction

Now that I'm well into the summer, I've gotten myself busy building a spaceship for my 3rd year film.  It is a military antimatter star-tanker used to transport antimatter fuel from the production facility to a designated carrier, where it is stored and distributed to smaller military craft.



So far I have most of the dorsal (top) features modelled, and I've experimented with some textures.  So far I'm somewhat satisfied with using a regular colour map and a subtle specular map.  I've also tried out a few special effects for beams and rockets - although I don't actually plan to use the beams in the film.  The rocket flares were made using a transparent flame shaped mesh and incandescence map, with the glow turned on and source hidden.